I've loved video games all my life; I cherish the balance between storytelling, gameplay mechanics, technical achievements, and interactivity.
Creating engaging mechanics and implementing them in rapid prototypes.
Transforming abstract concepts into functional game mechanics.
Design and animation of characters and assets in pixel art.
Creating fantasy worlds with a sense of originality and coherence.
Game Designer
General Game Designer for a cancelled Tower Defense project, responsible for designing tower and enemy mechanics, as well as creating the level design.
Bachelor's Degree in Digital Design of Interactive Media.
Bachelor's degree focused on Web Development, Applications, and Video Games.
Small game that explores a simplistic concept of farming.
For more information about the project, click here.
Serious game focused on critiquing the management of essential household services.
For more information about the project, click here.
Mobile platformer game focused on exploring complex and diverse levels
For more information about the project, click here.
Browser Card Game developed for Mermelada Jam 2, inspired by the theme: Forever.
For more information about the project, click here.
Survival Horror game aiming to blend classic genre mechanics with modern technologies
For more about the project, click here.
Personal Project: Classic-style 2.5D Turn-Based RPG featuring rich worldbuilding.
For more about the project, click here.
Concept of a 2D Pixel Art Metroidvania.
For more information about the project, click here.